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Devlog
Cobblestone Grime
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Devlog
Text Mode Gui
July 31, 2020
by
ibGoge
#procedural generation
New Interfaces for the Procedural Generation test pages! It started because I needed better insight into the new room generation algorithm and door placement and it spiralled into reimplementing a lo...
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Sewer Access
January 19, 2020
by
ibGoge
Hollidays meant less time on the project but things are picking up again. They will slow down again as we get closer to the 7DRL challenge as I'm planning on participating again this year, and this y...
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Catacombs and Cathedrals
December 02, 2019
by
ibGoge
It's been a long time since the last update. There was a solid week where there was unfortunately no work done. But since then we now have catacombs! There are lots of options for how the catacombs...
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Sewer Lines!
November 10, 2019
by
ibGoge
#procedural generation, #sewers
We have sewer lines in the city generator now! They walk out of the pump stations along a perturbed grid (the same grid used to make the city walls). They are allowed to run into each other but they...
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Sewer Pumping Stations, and Main Roads
November 03, 2019
by
ibGoge
#procedural generation
Moving back to the procedural content: We now choose a path between gates and mark them as 'highways' which we will use in the future to make buildings on those stretches more important. They are m...
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"Thin" walls!
October 25, 2019
by
ibGoge
So it took nearly 3 weeks of train rides to switch from the Wolfenstein style block walls, to walls that exist between the squares of the grid. Mostly because the legacy system of handling tiles need...
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City Generator Options
October 05, 2019
by
ibGoge
#procedural generation
I've added the debug tool I used to step through the city and building layout generator to the main menu of the game. You can fiddle with the options to see how they change the layout of the city and...
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And some doors
September 29, 2019
by
ibGoge
And today's minor feature: doors! Actually, holes where doors will go. The building generator will now mark one of the exterior walls that are close to a road as the place to put a door. Right now...
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Introduction
September 28, 2019
by
ibGoge
This is the first public launch of Cobblestone Grim. The prototype currently procedurally generates a medieval-like walled city with buildings and floor plans. The first build doesn't have the inter...
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