"Thin" walls!
Cobblestone Grime » Devlog
So it took nearly 3 weeks of train rides to switch from the Wolfenstein style block walls, to walls that exist between the squares of the grid. Mostly because the legacy system of handling tiles needed to change. Then we needed to change how we load the and create the voxel models, and for fun its a custom voxel mesher. And yet, I still haven't added the doors or the internal walls :\
So my next goal is to go back to the map generation, because I miss it :) Next up, sewers and catacombs.
Files
preAlpha.zip Play in browser
Oct 25, 2019
Cobblestone Grime
Simulating a living science fantasy city and all its grime
Status | Prototype |
Author | ibGoge |
Genre | Role Playing |
More posts
- Text Mode GuiJul 31, 2020
- Sewer AccessJan 19, 2020
- Catacombs and CathedralsDec 02, 2019
- Sewer Lines!Nov 10, 2019
- Sewer Pumping Stations, and Main RoadsNov 03, 2019
- City Generator OptionsOct 05, 2019
- And some doorsSep 29, 2019
- IntroductionSep 28, 2019
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