"Thin" walls!


So it took nearly 3 weeks of train rides to switch from the Wolfenstein style block walls, to walls that exist between the squares of the grid.  Mostly because the legacy system of handling tiles needed to change.  Then we needed to change how we load the and create the voxel models, and for fun its a custom voxel mesher.  And yet, I still haven't added the doors or the internal walls :\

So my next goal is to go back to the map generation, because I miss it :)  Next up, sewers and catacombs.

Files

preAlpha.zip Play in browser
Oct 25, 2019

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