City Generator Options
I've added the debug tool I used to step through the city and building layout generator to the main menu of the game. You can fiddle with the options to see how they change the layout of the city and then load the city to walk through. To support larger cities the tiles of the map are hydrated in chunks. Loading in chunks took longer than I thought it would do to legacy code from the pilot prototype cobblestone is based on.
The next feature will be *thin walls* which will require more removal of legacy code. Those walls will also include the building interiors and support the pathfinding and collision detection.
For those interested in how the city is generated, it's based on this white paper but isn't followed exactly: https://ccl.northwestern.edu/2004/ProceduralCityMod.pdf
The building interior layout is based on this paper: https://graphics.tudelft.nl/~rafa/myPapers/bidarra.GAMEON10.pdf
Files
Cobblestone Grime
Simulating a living science fantasy city and all its grime
Status | Prototype |
Author | ibGoge |
Genre | Role Playing |
More posts
- Text Mode GuiJul 31, 2020
- Sewer AccessJan 19, 2020
- Catacombs and CathedralsDec 02, 2019
- Sewer Lines!Nov 10, 2019
- Sewer Pumping Stations, and Main RoadsNov 03, 2019
- "Thin" walls!Oct 25, 2019
- And some doorsSep 29, 2019
- IntroductionSep 28, 2019
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