Introduction
Cobblestone Grime » Devlog
This is the first public launch of Cobblestone Grim. The prototype currently procedurally generates a medieval-like walled city with buildings and floor plans. The first build doesn't have the internals of the buildings setup properly and there is no collision detection setup but you can stroll around in the random cities. The menus are leftover from when this project was a straight forward dungeon crawler, those systems are still in place and hopefully we can see them in action soon.
As I continue to work on and add features to the simulation I will continue to put builds here. It will be a long and slow processes but I hope to keep a steady pace.
Thanks!
Files
preAlpha.zip Play in browser
Sep 28, 2019
Cobblestone Grime
Simulating a living science fantasy city and all its grime
Status | Prototype |
Author | ibGoge |
Genre | Role Playing |
More posts
- Text Mode GuiJul 31, 2020
- Sewer AccessJan 19, 2020
- Catacombs and CathedralsDec 02, 2019
- Sewer Lines!Nov 10, 2019
- Sewer Pumping Stations, and Main RoadsNov 03, 2019
- "Thin" walls!Oct 25, 2019
- City Generator OptionsOct 05, 2019
- And some doorsSep 29, 2019
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