Sewer Access
Hollidays meant less time on the project but things are picking up again. They will slow down again as we get closer to the 7DRL challenge as I'm planning on participating again this year, and this year making an actual top down ascii grid rogue like...
Sewer Access
We now have multiple z levels and a working system to move up and down between the roads and sewers. This also meant creating a model and sprite system so we can soon add doors to the houses and internal walls. We also added a simple "collision detection" system to stop ourselves from walking through building walls or into the void in the sewers.
Next Steps
Let's add some life to the city now that we have a good basic layout! The plan is to mix and pick some implementations of city building/simulating games like simcity and skylines, and city building naming and purpose tables from old school reference charts. Then once resources are flowing through the city we'll add the actors to walk around from resource to resource. At that point the city should be less of a ghost town and more like a busy metropolis!
Files
Cobblestone Grime
Simulating a living science fantasy city and all its grime
Status | Prototype |
Author | ibGoge |
Genre | Role Playing |
More posts
- Text Mode GuiJul 31, 2020
- Catacombs and CathedralsDec 02, 2019
- Sewer Lines!Nov 10, 2019
- Sewer Pumping Stations, and Main RoadsNov 03, 2019
- "Thin" walls!Oct 25, 2019
- City Generator OptionsOct 05, 2019
- And some doorsSep 29, 2019
- IntroductionSep 28, 2019
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