Ranged weapons and weapons with Reach!
This week was a little more fun! I added a range modifier to weapons with the intent of adding missile/ranged weapons but as I tested it with a club I realized it effectively makes "reach" melee weapons! So now the long weapons like long swords and dane axe have 2 space range allowing you to hit enemies two tiles in front of you or enemies diagonal to you.
To create the missile weapons I added projectile damage and ammo state, so there now a new "shoot/reload" button. A Shot is a different strike type compared to the bash, slash, stab of the melee weapons. This allows the ranged weapons to also be able to bash/slash/stab. Currently the new weapons do decent bash damage if anything gets close, this also allows for variations like bayonets or axe-pistols =D I didn't add ammo record keeping, if you have the weapon you have the ammo.
I don't have a gesture to "shoot" in VR, or button space left for a "shoot/reload" button so I'll have to figure that out when I clean up VR interactions again at a later point.
It was a good week, I'm quite happy and feel reinvigorated and I'm looking forward to next weeks updates :D
Cobblestone Grime: Arena of Might
VR Gridder Rogue Like
Status | In development |
Author | ibGoge |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, gridder, Roguelike, Virtual Reality (VR) |
More posts
- Final Release!Jan 08, 2023
- UI polish, bug fixes, and smoother movementDec 03, 2022
- Bounties, Merchants, and InventoriesNov 19, 2022
- VR is feature complete and playable again!Oct 14, 2022
- Enemy and Weapon SpeedsOct 06, 2022
- New weapons and a merchantOct 06, 2022
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