Ranged weapons and weapons with Reach!


This week was a little more fun!  I added a range modifier to weapons with the intent of adding missile/ranged weapons but as I tested it with a club I realized it effectively makes "reach" melee weapons!  So now the long weapons like long swords and dane axe have 2 space range allowing you to hit enemies two tiles in front of you or enemies diagonal to you.

To create the missile weapons I added projectile damage and ammo state, so there now a new "shoot/reload" button.  A Shot is a different strike type compared to the bash, slash, stab of the melee weapons.  This allows the ranged weapons to also be able to bash/slash/stab.  Currently the new weapons do decent bash damage if anything gets close, this also allows for variations like bayonets or axe-pistols =D I didn't add ammo record keeping, if you have the weapon you have the ammo.

I don't have a gesture to "shoot" in VR, or button space left for a "shoot/reload" button so I'll have to figure that out when I clean up VR interactions again at a later point.

It was a good week, I'm quite happy and feel reinvigorated and I'm looking forward to next weeks updates :D

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