VR is feature complete and playable again!
This week wasn't gameplay focused but I did add some new features. We have gamepad support on desktops. No gamepad input customization yet but the default setup can get you around and is feature complete in that you can play the whole game with the current bindings.
With gamepad support I added keyboard/gamepad response selection for the dialog windows. I also updated the VR controllers to also be able to navigate the dialog options. And with that comes some more big news:
VR is unfricked! The GUI is still kinda obtrusive but it exists in the vr space. You can interact with NPCs and select dialog options which means you have access to the new story mode in VR as well as the new weapons. I got snap turning working so you can play VR either sitting or standing. Clicking the left thumbstick toggles the left thumbstick between strafing and snap turning. Gamepad support should also work in VR, so if you want a seated experience using a more comfortable gamepad that is also an option.
I wasn't planning on getting VR working again this week but it came together quickly after gamepad support was added.
Files
Cobblestone Grime: Arena of Might
VR Gridder Rogue Like
Status | In development |
Author | ibGoge |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, gridder, Roguelike, Virtual Reality (VR) |
More posts
- Final Release!Jan 08, 2023
- UI polish, bug fixes, and smoother movementDec 03, 2022
- Ranged weapons and weapons with Reach!Nov 26, 2022
- Bounties, Merchants, and InventoriesNov 19, 2022
- Enemy and Weapon SpeedsOct 06, 2022
- New weapons and a merchantOct 06, 2022
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