Bounties, Merchants, and Inventories


It's been weeks, a month actually. I've been working on it since then but haven't released the work or made any updates here. I should be back to a weekly release now that the stuff reducing my time is over and this bulky feature is done.

And the feature that took more time than I thought it would is the Inventory and Commerce stuff. There is now a proper "Shop" which is started through dialog with the merchant in the corner of the locker room. Killing monsters and champions grants an instant bounty since "Looting" isn't in yet and I wanted to release before 2 months passes.

Implementing the store screen took a big effort as well since I created a scrolling bordered windowing system for my Text Mode GUI. A pretty big side distraction but now I can use it for the inventory and character's stats screens as well even though I haven't yet.

I think for the next week I'll pick something smaller and gameplay related as a palate cleanser.

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