An Introduction
Ratcatcher
Stalk the halls of an endless amount of castles on the hunt for rodents and their nests while avoiding the royal inhabitants. Use traps to bait rats, your club to take a hands on approach, or release some ratters to go on the hunt for you. On their own they aren't too dangerous but don't let your guard down, these aren't ordinary rats these are rodents of unusual size.
The Hobby Project
I'm taking a long running hobby/forever project and in the next 7 days I'm going to give it a goal and actual game mechanics and shove it out into the world.
The projected I'm starting from originated as a way to learn about game development and raycaster engines of the Wolf3D era. And I just never stopped tinkering with it. Eventually I dropped the custom render engine for an off the shelf library but everything else is custom.
Current tech:
- Half Baked ECS and EventMessaging
- DataDriven object definitions
- Custom Immediate Mode Text Mode GUI
- BabylonJS for the 3D rendering
- Broken save/load serialization
Starting Gameplay Element:
- Proof of Concept Castle generation and furniture/monster placement
- Interactions with objects (ex look/use/open/close/attack)
- AI based on Behaviour Trees
- A cobbled together health/stamina/stats/combat system that needs to be replaced
Ratcatcher
for the glory of the kingdom, kill the rats
Status | In development |
Author | ibGoge |
Tags | Seven Day Roguelike Challenge |
More posts
- Final - Day 7Mar 10, 2019
- Day 4Mar 07, 2019
- Day 3Mar 06, 2019
- Day 2Mar 05, 2019
- Day 1Mar 03, 2019
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